Here comes 24 Hour Comics Day Highlights
2005, showcasing 24 interesting stories chosen from the
hundreds created on the second 24 Hour Comics Day, a big, thick, spider-womper
of a volume packed with energetic, improvisational comics.
24 Hour Comics Day
Highlights 2005: Dozens of stories!
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But dang, there is definitely some fine stuff in this book...
Svetlana Chmakova, the creative force behind
TokyoPop's upcoming Dramacon, spins a fine fantasy tale
(created at Gemini Jetpack)
Chris Fason offers up a story of western horror
(created at Kingdom Comics)
Lionel Ruland creates a little story... a very
little story (created at Bad Moo)
Jens Schmitz's story starts with a man and a
television standing at a bus stop... (created at the German Renate
site)
Mark Englert deals with a man, a dog, and an
apocalypse (created at Golden Apple)
Jett Atwood shows us a fun time at a puzzle
party (created at Night Flight Comics)
Gibson Twist has a short tale of reflecting on
the past (created at Strange Adventures)
Erin Mehlos spins "Squinker", a tale of a skate
rat and a real rat (created at home in Wisconsin)
Shana Manion brings the advice column "Ask Miss
Anthropy" (created at the Comic Alliance event)
Stephanie Weiler reveals a slice-of-life tale
(created at Austin Books)
Gynn Stella translates one cat's spiritual
statement (created at home)
Stan Yan puts on his dancin' shoes (created at
Clockwork Comics)
Margreet de Heer chronicles her 24 Hour Comics
Day (created - in part - at Lambiek in the Netherlands)
Lea Hernandez, known for such works as
Cathedral Child and Rumble Girls, tells a very personal
tale of her life (created at Austin Books)
Kevin Cannon delves into adventure on the high
seas (created at the Cartoon Conspiracy event)
Quillan Roe brings a walk to the page (created
at the Cartoon Conspiracy event)
T. Motley critiques Neil Gaiman's 24 hour comic
via the comics form (created at Clockwork Comics)
Zander Cannon, known for his work on Top Ten
and The Replacement God, has an unusual take on the private
eye (created at the Cartoon Conspiracy event)
Denise McCabe reflects on mothering a teen
(created at Acme Comics)
Enrique Martinez bares his soul (created at
True Believers)
Faith Hicks lays down a silent fable (created
at home, Prince Edward Island)
Ben Avery, writer on such comics as
ArmorQuest, The Oz/Wonderland Chronicles, and The
Imaginaries, draws out a classic western (created at Buy Me
Toys.com)
Fiona Staples knows that no good deed goes
unpunished, and shows it in her story (created at Comic-Kazi)
Lison Bernet tells tales from the kitchen
(created at the Dijon, France event)
One interesting note: most of the selections were created by females.
The traditional view of cartooning as a male-dominated interest is
certainly being challenged by this new generation.
24 Hour Comics Day Highlights 2005 (ISBN 0-9753958-6-6) is a
496 page 5.5"x7.75" paperback published by About Comics.
The print run is under 1500 copies, so get one while you can!
Also available...
24 Hour Comics All-Stars:
nine tales by commercial comics creators. Scott McCloud, Paul
Smith, Tone Rodriguez, and more!
24 Hour Comics Day
Highlights 2004: 24 interesting tales
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Nine of the best 24 hour
comics, selected and with introductions by Scott McCloud.
Includes Neil Gaiman, Steve Bissette, and more.
MORE INFO
Try to make a
24 page comic in just 24
hours! Yes, It can be done!
The Sole Survivor for 2005.....
What is a 24
hour comic?
Over a decade ago, famed
cartoonist Scott McCloud challenged folks to write and draw a complete 24 page
comics story in 24 consecutive hours, instead of the months it usually takes. He
created the dare that you can see in its current form at right.
Who makes 24
hour comics?
People who have faced the
challenge before range from a 9 year old girl to some of the most
respected folks in the comics business. Neil Gaiman, best known for
writing comics like Sandman and 1602 and prose novels like
American Gods, has drawn one. So has Dave Sim of Cerebus,
Teenage Mutant Ninja Turtles co-creator Kevin Eastman, long-time
Swamp Thing artist Steve Bissette, and literally hundreds of
amateur cartoonists. You don’t need a big name or a great drawing talent
to make one. You need 24 hours, an imagination, and a willingness to use
it.
What is 24
Hour Comics Day?
On April 20th – that’s
4-20-2005 – cartoonists all over will be sitting down to create 24 hour
comics. This was selected as the day for people who have heard about 24
hour comics and have always wanted to make one, always meant
to make one, to finally put pen to paper and get it done.
A number of
comics shops are hosting 24 Hour Comics Days events, bringing
together local cartoonists in one location so that they can share
energy and camaraderie, creating a rich creative atmosphere.
Scott McCloud dares you:
To create
a complete 24 page comic book in 24 continuous hours.
That
means everything: Story, finished art, lettering, colors (if you
want 'em), paste-up, everything! Once pen hits paper, the clock
starts ticking. 24 hours later, the pen lifts off the paper, never
to descend again. Even proofreading has to occur in the 24 hour
period (Computer-generated comics are fine of course, same
principles apply.)
No
sketches, designs, plot summaries or any other kind of direct
preparation can precede the 24 hour period. Indirect preparation
such as assembling tools, reference materials, food, music etc. is
fine.
Your
pages can be any size, any material. Carve 'em in stone; print 'em
with rubber stamps; draw 'em on your kitchen walls with a magic
marker. Anything.
The 24
hours are continuous. You can take a nap if you like but the clock
will continue to tick! If you get to 24 hours and you're not done,
either end it there ("the Gaiman Variation") or keep going until
you're done ("the Eastman Variation"). I consider both of these the
Noble Failure Variants and true 24 hour comics in spirit; but you
must sincerely intend to do the 24 pages in 24 hours at the outset.
When
you're done, send me a photocopy (or link, in the case of webcomics).
Yes, this is actually one of the "rules," (sometimes referred to as
the "Rumpelstiltskin" rule). Inventor's prerogative!
My strongest
suggestion is: Do it! It's fun, it's exciting, it's mind-altering,
it'll teach you all kinds of cool stuff about yourself and – best of
all – it's only one day, so what have you got to lose?
The version of Scott
McCloud’s dare that you see at right is abridged. If you want to see the
full dare, with Scott’s suggestions, mailing address, and added rules
for web-based 24 hour comics, surf on over to:
NOTE:To take full advantage of this site, it is strongly suggested
that you download and install the latest version of Internet Explorer
from Microsoft. Some features may be unavailable to other browsers.